In November of 2009 the world was looking at the Ubisoft and wondering if they could build on the success of their 2007 hit of Assassin’s Creed. Ubisoft would miss a beat and Assassin’s Creed II shattered the expectations of fans and the press. Ubisoft created a game that is bigger, bolder, serves up better graphics, and provides hours of pleasure in the gameplay. In the first Assassin’s Creed, Ubisoft set the bar for innovation inside action games, and showed the world a complex and unique control mechanic, plot development stepped so far out of the box it wasn’t even in the same warehouse, and a game concept unlike anything played before. When compared on paper to Assassin’s Creed,

Assassin’s Creed II is far less innovative and shouldn’t have worked for the company. Ubisoft Montreal spent time and effort to improve all of the main features of Assassin’s Creed but it never really stepped out and push the innovation of Assassin’s Creed II. Instead of innovating, Ubisoft Montreal as a team spent time fixing the problems inside Assassin’s Creed. Fixing the pacing of the open world game, and reworking the mechanics into a excellent RPG. Sprinkled throughout the game are hidden items and unlockables that create excellent puzzle aspects that merge flawlessly into Assassin’s Creed II.

The plot of the story surround the new character Ezio who is the predecessor of Altaïr. Gone are the repetitious missions that held Assassin’s Creed back and they are replaced by a story arch that is pushed excellently along through events that always feel connected instead of a ends of the mean. Throughout the game, you are also able to push through side missions never feel out of place.

Inside Assassin’s Creed II the combat features have also been improved. New to the basics set established in Assassin’s Creed are disarming techniques and a larger array of weapons. The increase of weapons really allows you to feel like Ezio is your own when you compare your game with other people playing Assassin’s Creed II. The addition of disarming also allows you greater control inside combat. The AI isn’t perfect, but provides enough challenges inside the game where you don’t want to strangle yourself or be completely bored playing it.

As Assassin’s Creed moves forward with Ezi, the story of Desmond increases the intesinity of the overall story of the game. In the game their are less Desmond sequences, those that occur are meaningful to the story and provide insights to the future of the Assassin’s Creed franchise.

When you step back and look at Assassin’s Creed II, it is a action adventure game that creates a complex and engaging journey from the beginning of the game until the end. Inside the Assassin’s Creed franchise, Assassin’s Creed II is the benchmark all future games need to compare themselves to.

Game Creativity
95 %
Fun Factor
100 %
95 %
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