In an interview published by Game Informer, Dark Souls Director Miyazaki revealed new details on the upcoming release of Dark Souls 3. In the interview, Miyazaki includes information on how aspects of the game like fast travel, multiplayer, and magic and how they will work in Dark Souls 3.
Miyazaki explained that inside Dark Souls 3, we will be able to fast travel from the beginning of the game. This is similar to the way it worked inside of Dark Souls 2. Similar to Dark Souls 2, Dark Souls 3 will allow players to reallowcate their stats to easily experiment with different options and/or correct any unwanted leveling choices. Right now Miyazaki is not clear on if this work similar to Soul Vessel inside Dark Souls 2 but wants the fans of to know that “there will be a method for players to re-assign souls.”
In Dark Souls 3 summoning and invading players will remain the same as it is in Dark Souls and Dark Souls 2, with matchmaking based on soul level rather using soul memory. The major difference that is coming to Dark Souls 3 will be that the ability to invade will not be limited to consumable items.
The major change coming to the magic structure of Dark Souls 3 is the switch to a MP bar that will be similar to Demon’s Souls rather then either of the previous Dark Souls games. In the past games magic could only be cast a specific number of times before requiring to replenishment at bonfires around the world.
Miyazaki would say “by changing the magic management system to an MP scheme, options and freemdom of utilization should increase.” He belives that having this system in place will allow better clarification in managing items and managing magic. Miyazaki also told Game Informer that magic in Dark Souls 3 will be more than just “the same type of spells with different attributes,” but will feature “specific characteristics that can enhance the players’ play styles and strategies.”
In Dark Souls 3, the developement team is also working on finding a balance between weapons not breaking often in the first Dark Souls game and how frequently they broke in Dark Souls 2.
The last thing Miyazaki covered in the interview illusory walls. Inside Dark Souls 3 we will see the return of the illusory walls used in the first Dark Souls, which would hide away everything form treasure chests to full rooms or levels. Dark Souls 3 will have to be attacked by a weapon to unlock. Miyazaki would explain “I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows,” Miyazaki continued, “I want to implement this sort of surprise discovery in a natural way when playing the game.”